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Laser Time
TRAVIS W. HENDRIX
Sci-Fi
HOME AGAIN |
|
NODULUS |
|
FOR AIUR |
|
STAR MAP |
|
FINAL THOUGHTS |
Orchestral
SECRETS OF A COWBOY SAMURAI |
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MIRKWOOD |
|
CROSSING THE THRESHOLD |
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INDSUTRY |
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IF YOU'RE LUCKY |
|
CALAMITY |
Chiptune
MEGABIT |
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LILY ROAD |
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BATTY CURMUDGEON |
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LASER TIME |
|
ICE WORLD FUNK |
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HAPPY PLACE |
WINDSCAPE |
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STORMY |
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INTERIOR TECH |
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RIVERSIDE |
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COLD IMPACT |
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DEPTH CHARGE |
SPIDER ATTACK |
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SPIDER INJURED |
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GHOUL ATTACK |
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GHOUL DEATH |
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GHOUL HUNGRY |
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GHOUL SEETHING |
TERMINAL HACK |
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MECH DOOR |
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BULLSEYE |
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TRAPPED |
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IMPALED |
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MORTAL CRUNCH |
Bio
Travis W. Hendrix is a composer and sound designer who specializes procedural audio for games. For the past decade, he has created music and sounds for various
Games
2017: Proxi - Composer
- Designed + programmed procedural music system
2017: Nodulus
- Composer
games
,
Films
2017: Corrina, Corrina - Composer
2017: Morals - Composer
2016: Three Point Tony - Composer
films,
Theater Productions
2015: Indecent at La Jolla Playhouse - Arranger/Instrumentalist
2015: Indecent at Yale Repertory Theater - Arranger/Instrumentalist
2012: The Wizard of Oz at The Imaginists - Composer/Sound Designer
theater productions,
Music Production Software
2017: Analog Strings by Output - Preset Designer
2017: Dystopian Bass by Output - Preset Designer
2016: Substance by Output - Sample Development
music production software
and
Hardware
2018: L16 Camera by Light - UI Sound Designer
hardware applications.
Travis currently lives in the SF Bay Area, where he spends his time composing music, designing sounds, making his own games in Unity, and performing in jazz and Balkan folk ensembles throughout the area.
Skills
-Interactive Composition
-Sound Design
-Unity
-C# Scripting
-Javascript
-FMOD
-Wwise
-Github